![]() |
SV Racer -- Goals |
|
On each level you will have a set of goals that you need to pass to
complete the mission. This page explains some of the different
objects you will encounter. For help in moving about the world,
see navigation.
When you begin the first level, this is the approximate view you will have. Directly in front of you, you can see 3 waygates. The first one is the active goal, indicated by the moving lines within the waygate. ![]() One the right hand side of the screen there are 3 info panels. The first panel is your radar, described in navigation. This is followed by your ship indicators for shot power, mines and speed. Shot power slowly rises over time, but if your shot power falls below the red indicator line you will not be able to shoot until it recharges. Mines shows roughly how many mines you have left. You start with 10. Mines do not recharge. Speed indicates the magnitude of your ships velocity. That is, how fast your ship is going, but not the direction in which it is moving. In this image the ship is not moving. ![]() Some waygates are locked by a gatekey object. When locked, a waygate is marked with moving red lines. Trying to move through a locked waygate will destroy your ship. Any object moving through a gatekey will cause a corresponding waygate to be unlocked, although the amount of time which it remains unlocked depends on each particular waygate. ![]() However, some gatekeys act in the opposite manner, locking a waygate when activated. In this case, a waygate is being held locked by the mine inside. Mines can be destroyed by shooting them. ![]() Far more deadly than mines are homing mines. Homing mines activate when you get close, and then chase your ship until they destroy it, or you destroy them. ![]() Wormholes cannot be destroyed, but can either insert homing mines or shoot bullets into the world. Wormholes do not appear on your radar. |